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Goro Akechi ([personal profile] undyingcrow) wrote2025-02-01 04:06 pm
Entry tags:

Route 666 Information/Profile



NAME
GORO AKECHI
PRON.
he/him
AGE
18
ZODIAC
Gemini
ARCANA
JUSTICE
MONSTER
CHIMERA, NEKOMATA
Canon Point: Post-Royal ("Akechi Lives" Ending)

Appearance: Standing at 5'10'', Akechi is fairly tall and slender, but with some lean muscle as a result of his cycling and bouldering. He has honey-brown hair that reaches to the base of his neck and wine-red eyes.

He arrived in his school uniform, comprised of an olive blazer with a golden badge representing his high school, a pair of black gloves, matching slacks and dress shoes, and a black and white striped tie. Since arriving, the fingertips of his gloves now bear holes from the growth of crow-like talons, and the rest of his clothes have some wear and tear he's tried to mend as best as he can by hand.

As of now, he has finished his chimera transformation and has gained a secondary nekomata form, with a puma-like appearance and angelic wings. He can shift between these forms at will.

Voice: Robbie Daymond. His voice is a bit high, with a bit of a sharp edge, especially when annoyed. When especially angry or excited in battle, his voice gains a pronounced growl.

Content Warnings: Akechi's backstory involves his mother's suicide and sex work, heaps of child abuse and neglect, and being molded by his good-for-nothing father into a child assassin. He is deeply traumatized, has a body count, and is morally a hot mess, even if I did pull him from a point where he's on the path toward redemption.
Info
Personas
(describe weapon, fighting style, etc.)
MONSTER TRAITS (CHIMERA)
TRAIT 1:
  • Sharp teeth and claws, capable of cutting through metal. Teeth can be in many rows like a shark.
  • [X] Crow-like talons, complete with blackened skin and scaly texture along the backs of his hands. As of the first Moon Warp, he now has sharp teeth as well.
TRAIT 2:
  • Horns from any type of animal.
  • [X] Large, black horns with white stripes that curve forward, much like Loki's.
TRAIT 3:
  • Flight if blended from a bird or bat and possessing wings.
  • [X] Large, black crow wings capable of flight.
TRAIT 4:
  • Partial animal features; changed ears, nose, eyes, mane, etc.
  • [X] These changes will manifest slowly and will include slitted pupils, the growth of a sharp snout with a hooked beak at the end, white tiger ears, and legs with white tiger fur and paws. As of July, he'll have gained all but the snout + beak.
TRAIT 5:
  • Elemental breath, can be exhaled at will or when emotional. Breathe either fire, ice, or lightning.
  • [X] Fire breath, most indicative of the fire burning inside him.
TRAIT 6:
  • Have a monster form that combines features from two or more animals. Can be shifted into and out of at will. Typically the size of a large horse. Lion tends to be one of the most common animals in a Drakonis’ makeup, but this is not a strict rule.
  • [X] Design pending. Forelegs have crow-like talons, hind legs like a white tiger. Crow wings, and a draconic face with Loki horns and a sharp snout and serpentine tongue, possibly with a long neck. Long, scaly tail with a barbed tip.
BONUS TRAIT 1 (DRAKONIS):
  • Scales and/or feathers of any color that form a tough armor. Spines and bone growths across body. May also have feathers growing along body or face.
  • [X] A coating of black, feathery armor along his torso and face, along with spines growing down his back.
BONUS TRAIT 2 (DRAKONIS):
  • Long and potentially prehensile animal tail. May also be a scorpion tail with quills.
  • [X] Prehensile, barbed tail with armor like a scorpion's.
BONUS TRAIT 3 (VOLARE):
  • Wind Affinity: can call gales, breezes, etc by flapping wings or through voice. Can shape wind into tornadoes, sheets of air, or turn into razor wind.
  • [X] Can create blades or jets of air through flapping his wings or screaming.
BONUS TRAIT 4 (MERFOLK):
  • Water magic: can manipulate water/mist/ice, change water from one form to another. Can also summon water from a nearby source. Summoned amount can be enough to submerge a person, and can be shaped into different forms. (ie, can easily create a magic fishbowl to rest in.)
  • [X] Exactly what it says on the tin.
BONUS TRAIT 5 (MERFOLK):
  • Breathe underwater or increased lung capacity; can hold breath for almost an hour.
  • [X] Somehow, this hodgepodge of creatures can breathe underwater despite lacking overtly aquatic traits.
MONSTER TRAITS (NEKOMATA)
TRAIT 1:
  • Feline features; changed ears, nose, etc. May choose one animal, or mix appearance from multiple creatures.
  • [X] Ears, muzzle, paws, tail and fur like a puma.
TRAIT 2:
  • Sharp teeth and claws capable of drawing blood and conducting magic/elements.
  • [X] Sharp teeth and retractable claws.
TRAIT 3:
  • Lightning magic: can generate bolts of electricity and direct them. Capable of chain lightning, or holding a charge like a shield. More advanced lightning magic requires more energy. Can absorb electricity to heal or boost power.
  • [X] Lightning elemental abilities. He'll prioritize offensive skills but may learn other applications later.
TRAIT 4:
  • Trickster compulsion, a desire to play tricks, challenge others to riddles, etc.
  • [X] Exactly what it says on the tin.
TRAIT 5:
  • Illusion magic, largely focused on changing their own shape and features and even creating illusionary doubles. Can affect surroundings with expending energy.
  • [X] Early on, he'll have to build these skills and may prioritize his own appearance over larger scale effects.
TRAIT 6:
  • Can transform into a full or hybrid animal form. May hide or show multiple tails in this form.
  • [] The ability to shift in and out of a puma-like beast-form and take on more cat-like traits.
BONUS TRAIT 1 (YOKAI):
  • Multiple tails, anywhere from 1 to 9. Typically vulpine or feline. If elemental affinity, can crackle with fire or lightning.
  • [X] Twin kitty tails, because it's more interesting than one.
BONUS TRAIT 1 (OTHER):
  • Bird-like wings, up to six and capable of flight. Or capable of levitation by running on air.
  • [X] White wings with golden tipped feathers, capable of flight. Presently one pair, but he may grow more.
BONUS TRAIT 2 (OTHER):
  • Aether magic: can create and control light, and form attacks and shields out of shining aether. Access to light manipulation in the form of shimmering and glittery projections. Can slightly brighten dark spaces just enough to see. Can also form these lights into sharp projectile spells.
  • [X] Obtained in October event, much to his surprise and confusion.
BONUS TRAIT 3 (OTHER):
  • Cleansing Magic: can quickly shed dirt, minor hurts, etc from themselves, an object, or a willing person. With expended energy can heal major damage (cuts, broken bones, etc) or illness. Can also heal poisons and disease, and purify food.
  • [X] Obtained in October event.
BONUS TRAIT 4 (OTHER):
  • Guardian Compulsion: driven to protect a person or a place. Also drawn to kindness, nobility, or similar expressions of purity, and driven to protect them.
  • [X] Obtained in October event.

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